HyperFrames Studio

HTML in, production MP4 out — the HyperFrames studio

  • Quality check pending

Skills

Capabilities · 16
00

HyperFrames Router

Mandatory entry point — triage, brief, and routing for any video request

01

HyperFrames Core

The composition contract

02

HyperFrames Animation

Motion rules, blueprints, runtime adapters

03

HyperFrames Creative

Design direction, frame.md, presets, story doctrine

04

HyperFrames Keyframes

Seek-safe keyframe authoring and diagnostics

05

HyperFrames CLI

The dev-loop command reference

06

HyperFrames Registry

Install blocks and components

07

Media Use

The media OS — resolve, generate, operate, remember

08

Figma Import

Import Figma content into compositions

09

Motion Doctrine

The gateway motion law — load first; supersedes generic motion guidance

10

Cut the Curve

Velocity-matched seam techniques

11

Seam Craft

Render-correct scene-to-scene seams

12

Oversized Cursor

House-style cursor as the eye carrier

13

Captions Overlay

Overlay caption doctrine

14

Hyperframes Audio

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), or automation envelopes drawn on a track's volume or any effect parameter. Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`.

15

Motion Graphics

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

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